close ()Ĭompress a Numpy array and write the result to a file: import lzip import numpy values = numpy. FileEncoder ( "/path/to/output.lz" ) encoder. Use FileEncoder without context management ( with): import lzip encoder = lzip. FileEncoder ( "/path/to/output.lz" ) as encoder : encoder. compress_to_file ( "/path/to/output.lz", b "data to compress" )Ĭompress multiple chunks and write the result to a single file (useful to avoid large in-memory buffers): import lzip with lzip. pip3 install lzipĬompress an in-memory buffer and write it to a file: import lzip lzip. URLs can be used as well to download, decompress and process the chunks of a remote Lzip archive in one go. Decoding and encoding can be performed in chunks, enabling the decompression, processing and compression of files that do not fit in RAM. This package is compatible with arbitrary byte sequences but provides features to facilitate interoperability with Numpy's frombuffer and tobytes functions. The latter two have a lot of slowdown for some reason.Lzip is a Python wrapper for lzlib ( ) to encode and decode Lzip archives ( ). There is also a 3-pack with pong, centipede, and missile command. That port is pretty good from what I can tell. I would love to see those on the Genesis.Ĩ-bit arcade games would probably do well on Genesis. Dig-Dug and The Tower of Druaga are two of my favorite 8-bit era arcade games. It's still something I would like to do in the future. I only got as far as ripping the sprites before I got sidetracked by other projects. I wanted to do a port of venture () at one point. I just wanted to know if you had any thoughts on that? I suspect the development time will be more manageable, and the result would blow away 8-bit ports. I think most coders want to make MUSHA, but I've argued that homebrewers should make Gyruss or Zaxxon. The hardware should be capable of MAME-like quality for those games. I think a port (or clone) of Donkey Kong or Popeye or other arcade classics of that era would be exceptionally well received on the Genesis. I love your work! I know developers don't take requests, so this is just a general question: Have you ever considered doing 8-bit style games for this 16-bit platform? I've discussed the issue many times here. Robot Dreams and Synth Screams - (unfinished) - Original Mystic Offender (Gravity Pig boss fight) - Original ()ĭead Polka (used in liquid space dodger) - Original Has been Merged with Multi-Tool program.Įach song bundled into a ROM image with my visual player. ROM download link () <- Newer version than link in original forum post. Includes a 68k benchmark, and a memory read/write tool. Lots of test/diagnostic programs on one ROM image. Works poorly/crashes on some emulators, but fine on real hardware. It would be 891 bytes if it weren't for the music. Simple demo that weighs in at 1392 bytes. Re-creation of portal's ending credits on two Genesis consoles linked together. It's very unfinished, but there are a few rooms, and some objects are clickable.įeatures an American flag animated with raster effects accompanied by a Genesis rendition of Yankee Doodle.Īn interactive Genesis console that runs on your Genesis console! Point on different parts to learn more about them.ĭemo where an image is skewed and scaled using raster effects It was intended to be like those "escape" type flash games. Point and click escape game (Unfinished & abandoned) I might come back to it later, but it's basically abandoned at this point.Įndless flyer type game playable with either a controller or Genesis mouse ROM download link () (Newer version than forum post's link) 2 player space combat similar to asteroids. Included are previously released things, things that weren't "big" enough to justify making a new forum post for, and some unreleased/unfinished/abandoned things. Source code for pretty much any of this is also available on request, if it isn't already included. You can reply to this thread, or PM me if you have any comments or questions. Welcome! I use this thread as an aggregate for all of my homebrew Genesis stuff. Hello! If you're reading this then you either clicked the link in my signature, or saw that this thread got a new comment.
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